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world coordinates.
This matrix maps image coordinates into world coordinates.
In contrast, when using world coordinates, the coordinates of such geometries would already have been transformed into world coordinates.
3D world coordinates are calculated from 2D image coordinates based on the triangulation principle.
In the first step, the 3D world coordinates are transformed into the 3D camera coordinate system.
Matrix A determines the relationship between world coordinates and image coordinates for a given point.
Performing the tunnel model using world coordinates the overall processing time is in average 20.875 s.
In world coordinates, this results in errors of less than 1.3 mm.
Once the trajectory has been estimated, all radar scans can be mapped to world coordinates.
Suppose that we have a point in the 3D world coordinates.
In this case, GCPs' world coordinates are considered to be estimated in the presence of errors.
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