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Protein structures and models were rendered using PyMOL (PyMOL Molecular Graphics System, Version 1.8 Schrödinger, LLC).
Structural figures were rendered using Open Source PyMOL (PyMOL Molecular Graphics System, v.1.7.0.0; Schrödinger, LLC).
Three-dimensional images of synoviocytes were rendered using ICY software (http://icy.bioimageanalysis.org) and the 3D Rotation plugin.
Though the Princeton research was done strictly by using mathematics, the findings were rendered using computer graphics.
Both of these objects, as well as the distorted globe in the background, were rendered using Chase's volume raytracer.
In the visualization, manually segmented anatomical surface images of MRI scans of the brain were rendered using a stereo display to improve depth cues.
Images were rendered using a spherical projection of the jumping track and surrounding environment, using head position as the optical center and the left or right gaze vector as the optical axis.
Because of the shallow nature of many of the impressions combined with uneven sediment surfaces, 3D models were rendered using a heightmap shader in Autodesk Maya to highlight topography changes.
Maps were rendered using ArcMap 10.0 (Esri, Toronto, ON, Canada).
The virtual views at the decoder side were rendered using a 1D DIBR technique from one reference view to another view without any postprocessing (i.e., no hole filling).
Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout the entire game.
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