Sentence examples for virtual merchandise from inspiring English sources

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Exact(5)

Mr. Dhillon said the site, which has about 10 employees, would not charge a subscription or carry advertising, and that it would rely at least in part on parents giving their children allowances to buy virtual merchandise.

Since virtual merchandise is in its infancy, there are few solid measures to pinpoint how much campaigns offering the pretend items build awareness, enthusiasm or loyalty to a company and generate real-life purchases.

But there is a boom, too, in high-value services (architecture, engineering and finance) and a growing "app economy", nurtured by Facebook, Apple and Google, which employs more than 300,000 people; its games, virtual merchandise and so on sell effortlessly across borders.

Football Services may not be used in any physical or virtual merchandise, souvenirs, memorabilia or collectible, including without limitation collector cards and stickers, posters (when sold separately from Client Services), artists reference (otherwise than for editorial/news reporting purposes) packaging, calendars, clothing, cups and badges; 1.3.

It will be a long time before virtual merchandise licensing comes close to matching the revenues from real-world licensing (typically, each item costs less than $1), but for Paramount the money is almost a secondary consideration.

Similar(54)

It is a collection of hundreds of virtual boutiques merchandised — or, in the new parlance, "curated" — by designers, retailers, bloggers, celebrities and regular folks.

Live Gamer will power its virtual goods merchandising, analytics, virtual item gifting, support for earned in-game currencies, item storefronts, catalog management, payments gateways, cash-in flows, and more.

Live Gamer's e-commerce platform powers virtual goods merchandising, analytics, virtual item gifting, support for earned in-game currencies, item storefronts, catalog management, payments gateways, cash-in flows, and more for publishers.

As you may know, Live Gamer's e-commerce platform powers virtual goods merchandising, analytics, virtual item gifting, support for earned in-game currencies, item storefronts, catalog management, payments gateways, cash-in flows, and more for publishers.

Then I hung up, went online and ordered the BF-558 model from Tanita's online retail partner, Today's Merchandising Virtual Marketplace (www.shopping -today.com/Tanita).com/Tanita

Add in the huge virtual and physical merchandising opportunities as the toy gets stuff in the real and virtual worlds.

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