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We created a virtual crime scene to investigate this bombing.
France, like many other European countries, is grappling with aging military equipment, tight budget constraints and threats such as terrorism, drug trafficking and virtual crime.
The trial had drawn widespread attention, in part because it involved an officer's disturbing behavior, but also because it raised a fundamental question: When does a virtual crime, contemplated in Internet chat rooms, become an actual crime?
At Williams College in Williamstown, Mass., Lawrence J. Kaplan has added a virtual crime lab to the introductory chemistry course he teaches to nonscience majors (www.williams.edu/Chemistry/lka plan/113des.html).html
Mr Cook adds that it's an attractive outlet for virtual crime.
Money now flows so copiously to "social networking sites" that it has sparked a "virtual crime wave" at that trendiest of destinations, Secondlife.com.com
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However, virtual crimes can also have consequences in reality.
"The vast, vast majority of virtual crimes right now never get caught or prosecuted, where you have some chance in the real world," said Dan Farmer, chief technology officer of Elemental Security, a computer security firm in Silicon Valley.
"Grand Theft Auto," a grittier "open-world" action game released in 1997 by New York-based Rockstar Games, deposits players into seedy scenarios that require them to commit virtual crimes such as robbing banks, stealing cars or snuffing out drug lords and civilians.
Long-time video-game players are guilty of innumerable virtual crimes, from minor indiscretions like jaywalking, in Atari's Frogger, and smoking indoors, in Metal Gear Solid, to more serious outrages like driving under the influence, in Grand Theft Auto; gunning down an airport filled with civilians, in Call of Duty: Modern Warfare II; and full-scale genocide in Sid Meier's Civilization series.
Marcus Johansson suggests that we may be able to mitigate virtual immorality by punishing virtual crimes with virtual penalties in order to foster more ethical virtual communities (Johansson 2009).
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