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Augmented Reality (AR) is a technology that enriches the sensorial perception of a person by adding virtual contents directly on the user's surrounding environment.
There is a growing trend of entertainment applications where players wear non-see-through HMD devices (i.e. they see only virtual contents) and move freely in a physical environment, being able to touch physical objects and walls, feel hot air stream on their faces, and interact with other real people, while fully immersed in the simulation.
AR is useful for presenting the explicit relationship of virtual contents to objects found in the real world.
Although Construct3D take advantage of embodied cognition and collaborative learning, these applications do not use AR for displaying the relationship of the virtual contents to the real environment.
Although comprehensibility is common to all types of software, HARUS is designed for users to respond to AR-specific issues, such as the alignment of virtual contents and real environments, visual clutter, and depth perception.
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Because by viewing virtual content we can also watch virtually.
Gradually, layer upon layer of this virtual content will build up.
Unlike standard virtual reality headsets, Magic Leap's device would let users see the rest of the world around them while superimposing virtual content in all directions.
First, in the area of passive haptics, he will describe technologies intended to enable users to feel virtual content, without having to wear gloves or hold "poking" devices.
He says there are promising signs judges recognise that virtual content can be owned like physical content, citing the 2011 case of a man jailed for stealing online poker chips.
However, with the development of a cloud-based software defined network (SDN), a new paradigm of the virtual content distribution network (vCDN) has emerged.
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