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Video localization is based on face and head detection.
Source position information is important prior knowledge for setting a good initialization, and it can be obtained by audio localization or video localization.
Therefore, the accuracy of the audio localization would be degraded in a multisource real room environment with noise and reverberations, but video localization is robust in such an environment.
In additional, such a video localization based algorithm can improve the separation performance especially when there is background noise and a high reverberant room environment, because audio localization can be seriously affected by such noise and reverberation.
On the other hand, video localization is not always effective, especially when the face of a human being is not visible to at least two cameras due to some obstacles, for example when the environment is cluttered, camera angle is wide, or illumination conditions are varying.
First, video localization based on face and head detection is used to obtain the visual location of each speaker which is approximated after processing the 2D image information and obtained from at least two synchronized color video cameras through calibration parameters[29] and an optimization method[30].
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The issue of combined audio-video localization to provide more robust input to the smart initialization is left as future study.
A joint audio-video localization method needed in the estimation process as well as in the rendering engine is also presented.
The audio local sensor performs sound sources localization and source separation to extract the existing speeches in the environment; the video local sensor performs people localization and face-color extraction.
McGaw and Williams later founded the company Babel Media, which specializes in video game localization.
In April 2012, video game localization company 8-4 announced that they would be entering a partnership with Giant Bomb in which the website would become the new host for the bi-weekly 8-4 podcast.
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