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The second development methodology is the agile method that is commonly used for game development.
A number of methodologies used for game development and design (Castillo 2008).
A total of 404 studies were analyzed from industry and academia and different software development adoption models used for game development were discussed.
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Suomela et al. [S77] highlighted the important aspects of multi-user application platforms used for rapid game development.
Peres et al. [S69] used a scrum methodology for game development, especially for multiple platforms, and implemented interfaces with social networking Web sites such as Twitter and Facebook.
Migneco et al. [S63] developed an audio-processing library for game development in Flash.
However, recent success of digital game industry enforces further stress along with game development challenges and highlights the need of good practices adoption for game development process.
Ramadan and Widyani [S1] compared various game development strategies from a management perspective, and most studies like [S3], [S6], [S7], and [S8] have proposed frameworks for game development.
Reyno and Cubel [S49] proposed automatic prototyping for game development based on a model-driven approach.
At a Final Fantasy XII "postmortem" at MIT in March 2009, Hiroshi Minagawa mentioned that several years of production were devoted to the creation of custom tools used for the development of the game.
The game engine has also been used for the development of two other Activision games.
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