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Table 2 Computational comparison between keypoint model and GMM Computational time frame per second (fps) Video Number of frame Format Size Keypoint GMM Waving tree 735 Avi (Xvid--mpeg4) 640 × 512 4.4fps 2.4fps Light 600 Avi (Xvid--mpeg4) 384 × 288 12.8fpShadow Shadow 414 Avi (Xvid--mpeg4) 640 × 512 8.3fps 2.4fps.
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Table 2 Average SI generation time in frame per second.
Advanced technology enables it to read four channels of data simultaneously, helping the LUMIX G2 to deliver 60 frames-per-second Full-time Live View images, while faithfully reproducing high-resolution images with fine detail and rich gradation.
The two locations are the only places in North America the film is screening in Lee's innovative 120 frames-per-second version (five times the normal rate), in addition to being in 3D and at 4k resolution.
Trajectories of worms were computed from images by using successively ImageJ http://rsbweb.nih.gov/ij/[24] and its analyze particles plug-in to detect worms position at every time step (1 frame per second), the GNU Octave software (http://www.gnu.org/software/octave/) and finally Igor Pro (Wavemetrics, USA) to construct trajectories, perform data manipulation and compute statistical tests.
Also, when working with real-time oriented computer vision applications, it is customary to present the computation time as frames per second (FPS).
Figure 5 Coding time in frames per second for all evaluated encoders.
Figure 13 Average coding time in frames per second for all evaluated encoders after GPU optimization of the proposed encoder.
The system has been demonstrated in real time (1400 frames per second for 50 kHz excitation) with signal-noise-ratio above 62 dB and repeatability error below 0.7%.
Time-lapse movies at 1 frame per second (150 ms exposure time) were recorded for a total length of 600 s.
The high-speed and real-time data acquisition of ∼100 frame per second (fps), 40 μs per pixel, results in a large amount of data that is streamed to the hard disk.
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