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Gamification needs to address all four phases of the user life-cycle: Think about leveraging game mechanics to facilitate and graduate users along each specific phase of the user experience: 1) new user onboarding (gamification is an excellent way to implement interactive tutorials); 2) user engagement; 3) conversion of free users to paid (or opt-in data sharing); 4) retention of power users.
Think about profitability.
Think about shading.
Think about timing.
Think about that'.
Think about including visuals.
Think about focal length.
Think about decoration.
Think about storage.
Think about academics.
Think about schoolwork.
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