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The Euler Bernoulli beam theory is used.
Thin shallow shell theory is used.
Three-dimensional elasticity theory is used.
Classical thin shell theory is used.
In Computer Science, Algorithmic game theory is used (Roughgarden 2010).
Optimal stopping theory is used for the regular modes.
Queuing theory is used to provide a stochastic model.
Social exchange theory is used for this purpose.
Game theory is used in nodes selection process.
Bayesian decision theory is used in many statistics-based methods.
Plasmon hybridization theory is used to explain the obtained results.
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