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Despite the difference with our three-dimensional reaching tasks, gaze modulation of reaching activity was similar to that we find here in V6A.
Similar(59)
As requested by the tasks, gaze-velocity gain was near 1.0 (0.94, 0.94) during gaze-pursuit and eye-pursuit and near zero during head-pursuit (target stationary in space) (Table 1).
At the beginning of each task, a 10 s instruction cue informed participants of the relevant dimension to attend to ("Identity task," "Expression task," or "Gaze task").
The overall pattern suggests that most students were engaged by both the physical and the virtual lab activities, with a somewhat higher level of student involvement in the virtual treatment, given the higher proportion of students focused on the task and the lower proportion of off-task gaze, verbal, and motor behaviors.
At the beginning of each task, a short message (10 s) informed the participants of the relevant dimension to attend to (e.g., "Identity task," "Expression task," "Gaze task").
1. Design four different experimental tasks: idling task, gazing task, motion imagery task, and motion task.
We call this task gaze-pursuit.
We used these particular contrasts [for the Identity task for example, the beta weights were [Identity task 2 − (Expression task 1 + Gaze task 1)]] to differentiate the 3 tasks from each other.
A total of 22 healthy volunteers (aged 19 30, mean 22.7 ± SD 3.9, 15 females) were tested on four social perception tasks: abnormal gaze detection task, emotional expression discrimination task, identity discrimination task, and films emotion recognition task (see Supplemental Experimental Procedures for full details).
The usage of side view (right) mirror was almost none for the older drivers during this task.> -wrap-foot> DWELL = cumulated fixation duration/total driving task duration; GAZE DURATION = average fixation time; η refers to partial η.
However, an interaction of light x age had a significant effect on the ROI DURATION of side view mirror.> -wrap-foot> DWELL = cumulated fixation duration/total driving task duration; GAZE DURATION = average fixation time; η refers to partial η.
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