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We used Chi2 test to examine the null hypothesis of random distribution of statements' choice for each questionnaire and Kendall's W test to compare the distribution of statements' choice among the three questionnaires in each set followed by pair wise comparison by Wilcoxon Signed Ranks test.
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A statement choice of a student influences the value of these parameters.
A dialogue requires a player statement choice to have an intent.
Each player statement choice leads to an incremental score, and affects for example an emotion in a virtual character.
Actors weight their own previous statements higher than other concepts because they want to maintain and communicate a coherent image of themselves, leading to path dependence of an actor's statement choice.
In some of the games (Bosse and Provoost 2015; Jeuring et al. 2015; Wauters et al. 2012) an emotional state of a virtual character can change depending on a player statement choice.
multiple player nodes to represent player statement choices.
In addition to statement choices for a student, a statement of a virtual character may also have choices.
An author connects a computer node to multiple player nodes to create statement choices for a player.
During gameplay, a player receives information about statement choices at each step in a series of interactions with a virtual character.
This indicates that a player will get statement choices from within these subjects in no particular order during a simulation of this scenario.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com