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What he established was a personality cult in which he was the revered figure and his acolytes were his wives, daughters, and anyone who happened to be sent to him to make it in the soul game.
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The novelty is gone in this, the third and final Dark Souls game.
I've often called the Souls games my version of Call of Duty or Madden, as I'd happily play a new Souls game every year.
I've never truly got along with either Dark Souls game, despite my best attempts, and Demon's Souls remains in my ever-growing pile of shame, untouched.
The Dark Souls bonfire is as much a central character of any Souls game as the quirky NPCs, demonic monsters and opulent lore.
Beating a Souls game is psychologically exhausting, emotionally draining and has given me personal joy in a way few games have.
But more than any other experience with a Souls game, Ashes of Ariandel left me feeling and I apologise in advance cold.
It made me retroactively wonder if my desire to beat everything on my own in a Souls game had done more harm than good.
Playing a Souls game is asking to be kicked in the gut, but as far as gut punches go, they feel pretty fair.
Patches makes an appearance in every Souls game directed by Hidetaka Miyazaki, including Bloodborne, and he's an insufferable, snidey, backstabbing prick in every single one of them.
But more than any other experience with a Souls game, Ashes of Ariandel left me feeling and I apologize in advance cold.
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