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Since most applications are developed for desktop computers/mobile devices and for single-user interaction, new interaction techniques that support seamless collaboration on larger MT screens are needed.
Explains Stanza, "The installation goes beyond simple single-user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing complex system".
Although the latter may allow for simultaneous and collaborative interactions, most prototypes were not designed for multiple users and were only evaluated with single-user interactions.
Interactive visualizations such as virtual environments and their associated input and interface techniques have traditionally focused on localized single-user interactions and have lacked co-present active collaboration mechanisms where two or more co-located users can share and actively cooperate and interact with the visual simulation.
If we look at the number of events that must be executed to discover the next action (column "#Events/Action" in Table 2), on average across all experiments it takes D-ForenRIA the execution of 34 events to find the next single user-browser interaction while the basic solution needs 1720 events to find the same thing.
Terminology: a 'Session' represents a single period of user interaction within the application, 'Screens' represent content which users are viewing within the application and 'Events' represent a way to collect data about a user's specific engagement with interactive content (e.g., button presses).
According to co-founder Sam Yam, one of the fundamental flaws in the Pinch Media report is that it assumes that applications only show a single ad impression per user interaction (in other words, every time you open a free app, you only see one ad).
Technology designed for a single user, like most EPR systems, poses challenges to group interaction – an issue not widely discussed in the healthcare literature.
At the heart of both Google and Facebook's strategy is their ability to link interactions throughout the consumer journey to a single user profile and ID (known as Omniview capabilities – a term we'll be hearing much more of).
They differed from the usage scenarios in that they were intended for a single user, and would be meaningful to an experimental participant within the context of a one-hour interaction.
Design and user interaction need to be tightly integrated in order to deliver a richer experience.
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