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Interactive applications like crowd simulations need to properly render the virtual world while simulating the interaction of thousands of agents at the same time.
Simulations need to be performed before hand, using for example the software used for model estimation.
Since choice probability is not expressed in closed form, simulations need to be performed for the model estimation (see Train [35], p. 148 for details).
For each earthquake, numerical simulations need to be conducted only twice: once for the construction of the forward and adjoint wavefields and once to obtain the gradients of the misfit function.
For a correct comparison, either the simulations need to be in three dimensions and the triaxiality taken on the surface or the calculations from measured strains need to be done with the same plain strain approximation.
We would like to note that the coarse-scale models used in the simulations need to be inexpensive, but not necessarily very accurate, as our analysis and numerical simulations demonstrate.
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In 2005, the Swiss Tropical and Public Health Institute's 40-strong office computers struggled to run the enormous numbers of epidemiological simulations needed to get "real-world" results.
In order to reduce the number of simulations needed to achieve the desired accuracy, sequential design methods can be employed.
It is however important to stress that the DMRG simulations needed to compute the neutral gap have to target the two lowest-lying eigenstates in a single run.
This paper presents the use of surrogate modelling to address the computational requirements of high fidelity simulations needed to evaluate alternative designs.
The number of finite element simulations needed to identify material parameters and the total computing time are strongly reduced compared to standard methods.
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