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The simplification of the problem into 3D bare frames would lead to uneconomic design.
Further simplification of the problem yields a form that can be solved analytically.
Existing solutions are often dimensional based on simplification of the problem such as assuming adiabatic conditions.
The reduction of the simulation frequency is proposed as a simplification of the problem which is required for computational reasons.
The numerical analysis showed that simplification of the problem into 3D bare frames would lead to uneconomical design.
This is an over simplification of the problem that might limit its applicability in real life scenarios.
This is the scaling predicted by scattering theory and implies a major simplification to the problem of roughness noise prediction for stochastic surfaces.
Under very general conditions, one thermal simulation and two mechanical simulations suffice to estimate the whole deformation of a beam, resulting in a great simplification of the problem.
This strategy resulted in a great simplification of the problem, allowing all the considered experimental results to fall within a narrow scatter band.
This either requires an algorithm for automatically finding the relevant parts as presented, for example, in [34 36] or [37], or needs selection by hand, which would be a clear simplification of the problem.
The further introduction of the hypotheses of linear behavior of the viscous-elastic strain distribution and of external loads concentrated at the end of each time step, leads to a significant simplification of the problem presented above.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com