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More troubling, the players couldn't shoot enemy zombies unless they stood still themselves.
Museums from the Fakenham Museum of Gas and Local History, to Langham Dome – where, during the second world war, soldiers learned to shoot enemy aircraft using a wooden gun and film projections – are all opening their doors after-hours.
Written by lone coder Mervyn Estcourt (who also produced a PC remake almost 20 years later), this remarkably progressive 3D chase game gets the player to ride a futuristic motorbike through dense woodland, attempting to track down and shoot enemy riders.
There is also a solo mode where you can shoot enemy jets on the screen juxtaposed into your living room or wherever you happen to be flying the drone.
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When you can routinely shoot enemies straight through what appear to be mountains and walls, the entire conceit of a virtual reality breaks down.
The effect is only magnified when the developers strap the tablet to deconstructed Nerf gun and tell me to pull the trigger to shoot enemies.
There are also tank levels where Kirby becomes an armoured vehicle able to shoot enemies out of the sky while rolling relentlessly forward.
In each level, players shoot enemy-filled pods as up to eight drop in a memorizable sequence.
Players use a cabinet mounted light gun to target and shoot enemies.
When aiming a firearm to shoot enemies, the gameplay switches into a first-person perspective.
The rescue aspect also created a situation where players had to constantly reevaluate their situation to choose the optimal action: run from enemies, shoot enemies, or rescue humans.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com