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This would add a spurious drama to what can, frankly, be a pretty sedentary game.
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Use of EG with gross motor interfaces has become one of the standard treatments in rehabilitation therapies to increase fitness, and sedentary games increase health-related knowledge and encourage pro-health behaviors [ 10].
Limit the amount of time your children can participate in these sedentary games (this will be covered more extensively in the next section).
To test the hypothesis that both children and adults would expend more calories and move more while playing activity-promoting video games compared with sedentary video games.
Parents can be advised that replacing sedentary electronic games with active electronic games is likely to have the same effect as removing all electronic games.
Using monitoring devices, they measured the children's energy expenditure at rest and then as they did 15-minute sessions with Project Gotham Racing 3, a sedentary Xbox game, and the active Wii versions of bowling, tennis and boxing.
Therefore, this study sought to explore, through a crossover randomised controlled trial, the effect of either removing electronic games from the children's home environment or replacing traditional sedentary electronic games with active input electronic games on children's PA and sedentary behaviour.
In our study, replacing sedentary electronic games with active electronic games increased activity and decreased sedentary time in the after-school period to a similar extent as removing all home access to sedentary electronic games.
Replacing sedentary electronic games with active electronic games may be more sustainable but should be part of a comprehensive approach to screen-based leisure.
This study has shown that replacing sedentary electronic games with active electronic games will provide at least as good an activity outcome and perhaps be easier for the parent and child to sustain than removing electronic game technology from the home.
Maddison et al 14 found a self-reported 10-min increase in active games use and a self-reported reduction in sedentary electronic games use when children were provided with active electronic games in addition to traditional electronic games in a 6-month study.
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