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But games from the independent sector, games made outside of the machine-like production line of the biggest publishers, the teams with hundreds of people all working on a single release, have as good as wrapped for the year.
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Before long, military experts began to approach private-sector game designers, looking for opportunities to collaborate.
To get our economy back on track, we need to stop dreaming that innovation is purely a self-financing private-sector game and start paying for the innovation we need.
But for the most part I don't try to play sector guessing games.
Unlike most other media sectors, the games industry has always tended to diverge rather than converge.
Ivaldi and Vives [24] analyse competition in the railway sector applying Game Theory, using a demand function based on a nested logit.
The next largest sectors were games around $400 million and advertising/marketing at a quarter of a billion dollars.
That means rather than have academic and nonprofit sectors commissioning games about social issues, those directly affected by the issue themselves can make games that express their feelings and needs.
(That sum, however, is just one yardstick to measure the value of the social game market, as most yuan are being made outside the social game sector, i.e. through "traditional" online games – which aren't played within social networks – or through avatar-related sales in instant messaging services).
The toys-to-life genre has not only reignited the family games sector but also brought back a sense of lighthearted fun to blockbuster gaming.
Even in the foreward-looking video games sector, nostalgia always sells.
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CEO of Professional Science Editing for Scientists @ prosciediting.com