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Hierarchical Scene Graph.
The scene graph C++ classes are in the R3Nodes package.
The ideas contained in the scene graph are fundamental principles in modeling.
This chapter presents the ideas needed to understand how an X3D scene graph works.
These principles are fundamental to the well-behaved design of an effective scene graph.
We therefore propose a scene graph based visualization method for representing continuous simulation data.
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We have written programs that optimize scene graphs.
The new scene graphs have fewer nodes, better bounding volume hierarchies, etc.
Methods for optimization of scene graphs must balance many competing demands.
This paper introduces a new model for applying 3D graphics compression to arbitrary scene graphs, recently adopted by MPEG in Part 25 of the MPEG-4 standard.
We examine in depth the question/answer pairs from the Visual Genome project, and evaluate the relevance of the structured annotations of images with scene graphs for VQA.
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