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"If they're opening up retail consoles to programming, it will definitely have to be limited.
I don't think good games made on retail consoles will look or feel like second class citizens.
The crucial question is whether or not Microsoft will treat games created on retail consoles as second-class citizens regardless".
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We have the rise of indie gaming, spearheaded by Minecraft, which last month overtook Modern Warfare 3 to be the most played game on Xbox Live; smartphone and tablet devices are also continuing to cut in on the traditional games market, drawing attention away from retail console releases.
The App Store has become the forum for an entire generation of game designers who do not have the resources, depth of talent and perhaps even the inclination to make big-budget retail games for consoles or PCs.
Certainly the precipitous drop in retail sales of console games combined with public market valuation of the console sector (again according to Digi-Capital) seems to reflect that sentiment.
By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable.
Gaming in PC long ago moved on from its strict retail roots (on console not so much, and it may yet come back to bite them in the ass).
As is the usual for anything that sells at Wal*Mart, the game will be much cheaper than most console games and will retail for $40 for all consoles.
Since the Xbox 360 has been out for a year now, it's no surprise that Microsoft's console is currently the leading next gen console, which means it's about time for the retail price of the console to lower.
Internet subscriptions also provide an opportunity for game publishers to avoid royalty fees, which they typically pay to the companies that sell game consoles, and retail distribution fees.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com