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Fast volume rendering using a shear-warp factorization of the viewing transformation.
Mitochondrial volume was measured by 3D isosurface rendering using a fixed threshold.
We then contextualize such method to the two different cases of channel (point-to-point) rendering using a headset, and the rendering of a wave field based on arrays of speakers.
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If your app chooses to render using a proprietary, platform-specific technology, that's great.
The scene was then rendered using a combination of conventional ray tracing and volume rendering.
It was rendered using a low-resolution image visible on a screen downstairs, on the second floor of the museum.
The deep-framebuffer information is rendered using a multi-pass algorithm built on the OpenGL graphics pipeline.
The following images have been rendered using a Monte Carlo ray tracer that I have been developing over the years.
The message pad was rendered using a number of textures to modulate different shading attributes of the objects.
The left sphere is rendered using a 128x128 irradiance environment map texture, while the right sphere is rendered procedurally using our method.
While it is difficult to accurately portray this 3D molecular structure in a traditional 2D display, this is easily rendered using a 3D Light PAD (Fig. 6h).
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com