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The first step in our process consists of interactively painting patch boundaries onto the polygonal surface.
Cutting and Stitching: Efficient Conversion of a Non-Manifold Polygonal Surface to a Manifold, by A. Gueziec, G. Taubin, and F. Lazarus, IBM Technical Report RC-20935, July 1997.
In this paper a new method of anatomical features (MAF) for the creation of 3D geometrical models of human bones (polygonal, surface and solid) and parametric point models (predictive bone models) is presented.
In contrast, the scattered data interpolation method described in this paper exploits the topological structure and unsupervised learning algorithm of a 2D self-organizing feature map (SOFM) to iteratively create a polygonal surface mesh that takes the general shape of the underlying object.
Modelling phase, i.e. polygonal surface meshing and texturing.
In summary, the marching cubes algorithm for creating a polygonal surface representation of an isosurface is given as follows: 1.
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Greg Turk, Re-Tiling Polygonal Surfaces, SIGGRAPH 92, 55-64.
We present efficient tech-niques for representing, creating and editing surface curves on dense polygonal surfaces.
Our parameteriza-tion algorithm is automatic, efficient, and robust, even for very complex polygonal surfaces.
Polyhedron, In Euclidean geometry, a three-dimensional object composed of a finite number of polygonal surfaces (faces).
First, to sample the points on the mesh, I tried using the point repulsion method described in the "Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion" and "Re-Tiling Polygonal Surfaces" by Greg Turk.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com