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3D garments are created by assembling 2D patterns on human models in current mainstream garment modeling methods, which usually calls for professional design skills.
It was born in the 1500s when Andreas Vesalius published the first anatomical atlas based on human models.
Our approach is feature based every human model has pre-defined features, and the constructed garments are related to the features on human models.
This paper presents a series of new techniques from virtually sewing up complex garment patterns on human models to visualizing design effects through physical-based real-time simulation.
The researcher underwent intensive 2-week training with the consultant radiologist on the use of ultrasound on human models and further 2 weeks on blood donors in the blood bank unit.
Moreover, ultrasound scanning techniques were efficiently presented during lectures on human models.
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The development of recent 3D anthropometric survey has created an opportunity for complex shape analysis on human model by collecting 3D scan data.
Controversial results have been obtained by other authors on animal model (Hirose et al, 2001) and on human model (Nagano et al, 2001).
3D new garment models are created on individual human models by compositing 3D parts from garment examples rather than 2D patterns.
A strategy for disentangling this complexity is to focus on robust human models of longevity such as centenarians.
However, the research on moving (walking) human models, explicitly identified for vibration serviceability assessment of civil structures, is still sparse.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com