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Participants of this quasi-experimental design included 224 undergraduate students who experienced one of three different multimedia for learning tools, and then were assessed through five tasks whose design was based on the FS2C framework.
Finally, we propose that the use of multimedia for learning affordances like 3D interaction, zoom in and zoom out, and direct interaction with a scale metaphor may help students make explicit connections and become familiar with objects of different sizes and scales.
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It also finds significant gender difference in learner emotional states while using different multimedia materials for learning: female learners in this study are more easily affected by different multimedia material than male learners.
This study confirms that simultaneously considering pretest score and negative emotion can predict learning performance of learners who use video-based multimedia material for learning.
Her research interests have focused on the development and use of interactive multimedia technology for learning French and acquiring a better understanding of its underlying culture.
Finally, a partial correlation exists between negative emotion and learning performance; that is, negative emotion and pretest scores considered together and negative emotion alone can predict learning performance of visualizers who use video-based multimedia material for learning.
In this study we propose learning strategies, instantiated by multimedia are for learning tools that may result in improved learning of size and scale cognition based on the FS2C framework.
The Kinematic Models for Design Digital Library (KMODDL) is an open access, multimedia resource for learning and teaching about kinematics – the geometry of pure motion – and the history and theory of machines.
This paper presents the concept and the work in progress of SONNA, a research project aiming to analyze the impact of social networks, web 2.0 and interactive multimedia as tools for learning.
The authors have created an interactive multimedia computer simulator "GOLEM" for learning diagnostics and therapy of clinical disorders.
At their best, comps are for learning: Comp Crimson multimedia, and you get a crash course in photography.
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