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In general, streaming applications include IP telephony, multimedia broadcasts and various interactive applications such as multi-party conferences, collaborations and multiplayer games.
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Multimedia broadcasting and multicasting services (MBMS) [3], broadcast-multicast services, and multimedia broadcast service [4] have already been studied and treated as an important development in the 3GPP, 3GPP2, and IEEE 802.16 standards, respectively.
Besides those three international standards for digital terrestrial broadcasting, there is also Chinese Digital Terrestrial Multimedia Broadcast standard for fixed and mobile users.
Though digital 3DTV broadcasting via Digital Broadcasting Satellite in Japan, 3D Digital Multimedia Broadcast system in Korea, and Advanced Three-dimensional Television System Technologies, and FP7 framework program [1] in Europe are currently in operation or under development, the sources of 3D video content are still not diverse enough.
R10 has already been integrated into many standards, such as the 3GPP multimedia broadcast and multicast service (MBMS) [13] and the digital video broadcasting-handheld (DVB-H) service [14] (with the exception of wireless local area network (WLAN)) in order to provide robust multicast transmissions.
3D digital multimedia broadcast.
Evolved multimedia broadcast multicast service.
A QoE-driven multimedia broadcast scheme is introduced in "QoE-driven layered multimedia broadcast" section.
LTE (Long Term Evolution Networks) allow multicasting using eMBMS (evolved multimedia broadcast multicast service).
The 3GPP has defined multimedia broadcast multicast services (MBMSs) for the universal mobile telecommunications system [12].
Large delay jitter of the video frame of the static multimedia transmission severely reduces the quality of the multimedia broadcast.
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