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We have previously shown that concurrent head movements impair head-referenced image motion perception when compensatory eye movements are suppressed (Li, Adelstein, & Ellis, 2009) [16].
In the present study, we investigated the neural substrate of human motion perception when listening to footsteps, by means of a sparse sampling functional MRI design.
Previous studies have shown that in tasks requiring participants to report the direction of apparent motion, task-irrelevant mono-beeps can "capture" visual motion perception when the beeps occur temporally close to the visual stimuli.
In line with the study on spatial localization [16] and the reliability-based concept [1], the findings regarding SIVM suggest that auditory information becomes relatively more reliable in motion perception when visual information is vulnerable or degraded in the peripheral visual field.
Alternatively, if ventral visual cortex is only engaged when motion contributes to form perception, then a ventral visual lesion should only impair motion perception when form representations are evoked (e.g. by structure-from-motion stimuli), but not when only basic motion perception is tapped (e.g. motion coherence or motion detection).
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These results indicated that sounds can be implicitly contingent on visual motion perception even when these sounds were highly complex and indiscriminable.
On the contrary, as mentioned above, our results showed that auditory motion information affected global visual motion perception even when the visual signal contained highly coherent motion signals, and this effect could be distinguishable from response bias.
It is also possible that the auditory motion signals could directly contribute to visual motion perception, for example, when an alternating left-right sound source is perceived to be moving (i.e., apparent motion) [18], the moving sound source directly triggers motion perception of a static stimulus (c.f. visual motion capture) [19], [20].
This experiment showed that our predictability effect is independent from conscious apparent motion perception and occurs even when subjects report not having perceived apparent motion.
In the HP technique, we have one frame of fresh content that is repeated a number of times until the system produces the next frame, causing that break of motion perception that we usually see when trying to play a video game in a slow computer.
And then we're going to talk about motion perception and another aspect of eye movements when we pursue something with smooth eye movements.
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