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This paper addresses the reactive collision-free motion generation for indoor/outdoor robots which have geometric, kinematic, and dynamic constraints.
This article presents a novel observer-based control system to achieve reactive motion generation for dynamic biped walking.
Nishiwaki et al. proposed whole-body motion generation for reaching an object using one arm [15].
In this paper, we proposed a method for whole-body motion generation for humanoid robots in household environments to reach objects with their hands in real time.
In this paper, to achieve real-time motion generation for a humanoid robot, we propose a method of separating the inverse kinematics calculation into simpler problems.
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The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
This paper describes a geometric design method for the motion generation of mechanical wearable devices based on desired limb physiological contact task, parametrized by first and second order motion specifications.
Unfortunately, they did not prove the applicability of their method for whole-body motion generation of humanoid robots.
Then, a motion generation approach for the legged robot is developed to control the robot to walk along the planned trajectory.
The results prove that PMN-PT is a great candidate for precise motion generation while still generating large displacement, which is a key factor for any Micro Electro Mechanical Systems (MEMS) implementation.
The study of the ability of a cable driven robot (CDR) to generate motion between poses (motion generation capability) is important for many purposes such as motion planning and manipulator design.
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