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First, the minimum RAM (Random Memory Access) requirements and second, the total simulation time.
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Due to the significant memory access requirement for video encoding tasks, a large amount of clock cycles is consumed by the processing core while waiting for the data fetch from local memory spaces.
Future work can include other aspects like memory access, memory requirement, fixed point conversion, and implementation in real environments.
We evaluated those schemes on the basis of global memory requirements, shared memory requirements, memory access patterns and the amount of parallelism.
Stringent memory access and search speed requirements are two of the main bottlenecks in wire speed processing.
The activity images' binary nature significantly mitigates this large storage requirement, but a conventional high-level implementation still suffers from the number of required memory access operation.
The better performance however also brings higher requirements for computational complexity and memory access.
Unfortunately, the better performance brings also higher requirements with respect to computational complexity and memory access.
processor is architected for multimedia applications with regular processing requirements, we are interested in its performance on problems with non-uniform memory access patterns.
As requirements increase for I/O, such as networking, storage, and video, descriptor-based direct memory access (DMA) transactions have become more important in high-performance systems to move data between I/O adapters and system memory buffers.
Random direct memory access.
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