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This paper reports on an experimental study that examines how the use of glyphs affects performance in marking menu selection.
We also compared a marking menu prototype to TalkBack™ which is an accessibility menu system in Android smartphones.
We recognized the range of unintentional displacement and users' sliding habits through two pilot studies, which indicated significant parameters of the marking menu for our design.
We present two new two-handed multi-stroke marking menu variants in which users either draw strokes with both hands simultaneously or alternate strokes between hands.
In a pair of studies we find that using two hands simultaneously is faster than using a single, dominant-handed marking menu by 10-15%.
Alternating strokes between hands doubles the number of accessible menu items for the same number of strokes, and is similar in performance to using a one-handed marking menu.
Similar(52)
The successive strokes made in multi-stroke marking menus form gestures.
The experimental results show that our participants could perform menu selections using marking menus faster than when using TalkBack.
This paper investigates the capabilities of visually impaired people to invoke smartphone functions using marking menus via 3D motions.
We explore and present the optimal numbers of menu items (breadth) and menu levels (depth) for marking menus that people with visual impairments can successfully adopt.
This paper proposes an alternate approach: a gestural menu technique inspired by marking menus and designed specifically for the characteristics of motion input.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com