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Surface warping algorithm was used to make an equalized geometry of two models, and multi-resolution mesh generation along with optimum planar pattern mapping algorithm were used to generate the optimum two-dimensional patterns of the garment.
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An NoC-based mapping algorithm is shown in this paper.
However, the operations involved in conventional bump mapping algorithm are not adequate to hardware implementation.
Furthermore an online mapping algorithm is provided for the mentioned problem with poly-logarithmic competitive ratio.
One such deadlock-free mapping algorithm is suggested in this paper.
The J2-plasticity conjugated return mapping algorithm is introduced to integrate the rate equations of the constitutive model.
The validity of the mapping algorithm was then manually checked to ensure that closely grouped patches of icebergs were not interpreted as one large ice mass; any areas in which this issue was present were excluded from the analysis.
The composite property mapping algorithm is used to generate a frequency response matrix which possesses properties associated with a recursive filter.
Average and asymptotic performance of the mapping algorithm is evaluated using Monte Carlo tests on randomly generated maps, and a data-driven simulation is presented for a robot traversing the Jet Propulsion Laboratory Mars Yard while building a relational map.
Otherwise, the two-stage table mapping algorithm is used.
In Section 3, the burst mapping algorithm is proposed.
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