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Gameplay was generally praised as detailed, with many side quests to occupy players' time.
The IGN review observed that the visuals and audio surpass many side quests of the main game.
Many side quests can only be obtained at certain times, since the real-time build of the world means NPCs are in constant movement, and only appear in certain places at a given time.
Many side quests can start from just talking to people in towns.
Make it the key to unlock many side quests, skills and locations amongst other unlockables, yet of course, still giving the player freedom and leaving him with things to do outside the story.
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There are so many side-quest options and dialogue trees to explore that, in just three hours, I was already getting the impression that the Geralt of Wild Hunt is the most malleable version yet of Sapowski's (and CD Projekt RED's) iconic White Wolf.
A combination of challenges, errands, side quests and main quests, along with unlockables, makes this a very engrossing game that you can spend many days with, even leaving aside how fun it can be to just jump in and test out different hunting methods on random groups of enemies with no particular goal in mind.
Many side branches evolved.
The game offers dozens of optional side quests, calls to action and chances to foil evil.
Those side quests are well constructed, and a few of them are quite emotionally poignant.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com