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The company is not the only one trying to make gunfire more accurate.
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And he hasn't lost his knack for making gunfire sound like an avant-garde percussion concerto.
The butterflies made gunfire noises.
He's read Skepta's Wikipedia page twice through, crushed all of People Just Do Nothing into one summer, and now he's constantly zipped into a North Face puffa, calls his sleepy provincial hometown "ends" and keeps trying to make that gunfire brrrrrap sound in Maths class but can't quite roll his r enough so it just sounds like he's chilly.
He's read Skepta's Wikipedia page twice through, crushed all of People Just Do Nothing into one summer, and now he's constantly zipped into a North Face jacket, calls his sleepy provincial hometown "ends" and keeps trying to make that gunfire brrrrrap sound in Maths class but can't quite roll his r enough so it just sounds like he's chilly.
Making realistic gunfire in a game is a relatively easy programming problem to solve, if only because it has been solved so many times before.
Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta, and the finished game uses Waves Audio plugins to modify dialog and other audio in-game depending on conditions.
But gunfire made the roads impassable.
Sirens, moans and gunfire made the scene sound like a chaotic battlefield.
"The TV station has been freed!" a civilian near the building shouted into his cell phone as the crackle of automatic gunfire made him duck.
For once the term "making gravy under gunfire" seems just perfect.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com