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Media Molecule's creation is both a humble platform game, and a platform for others to make games on -- at once, big and little.
It still costs us a fortune to make games on this platform.
The reality is that it is far, far easier to make games on mobile, even if it is arguably more competitive than the console space.
If you wanted to make games on a non-PC platform, such as a console, you had to factor in the risk that the platform might say no.
"But the costs are going to be mitigated to an extent - studios have said it will be easier to make games on next-gen platforms because they're going to be closer to the development environments that are common on the PC side".
For Devine Lu Linvega and Rekka Bellum, it's waking up at the crack of dawn to make games on their boat while sailing the Pacific Ocean.
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"There are about fifty-eight developers on this train, going to San Francisco from Chicago and making games on the way," Fritz said.
A friend and I* made games on the Facebook platform in its early years.
LOL, did anyone else just get an email from Zynga asking if they wanted a job making games on FB?
The way that developers approach making games on Facebook, iOS and Android is radically different to how things used to be when console platforms (and PCs) was all there was.
So, even if you do pursue a computer science degree, you should be making games on the side in addition to your school work.
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