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Collectors tend to be more resistant to change than mainstream video customers, Mr. Slifkin said.
The mainstream video games industry is in a narrative rut, with worn science fiction and fantasy cliches and insular tropes.
Beyond that, the mainstream video editing market is freely open to outside players such as Adobe, Ulead and Pinnacle (see Software).
Plug-ins are also important for delivering innovation and functionality ahead of the standards process; mainstream video on the web today works primarily because of plug-ins.
It's interesting stuff because this is an expensive mainstream video game that looks like it's interfacing with real-world problems and concerns.
Mainstream video game titles were derided for their sexism and thuggery, players were criticised for endorsing the twisted world views of conventional shooters and hack-'em-ups.
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"Now anyone can do it," he says, "which is not how the mainstream video-game industry works".
By Taylor Clark March 25 , 2012For those who have long wondered why the mainstream video-game industry, despite its untold riches, consistently refuses to offer its customers anything more artistically sophisticated than the average episode of "Walker, Texas Ranger," a striking answer arrived last week in the form of a blog post by Ray Muzyka, co-founder of the game studio BioWare.
In comparison to the mainstream video-game industry, which is highly commercialized and often marketed towards a male audience, LARP is less commoditized, and women actively contribute as authors and participants.
And while those of us who grew up with MTV may mourn the loss of a (somewhat) dedicated music channel, Kulash also pointed out the distinct advantage of the music video leaving mainstream television.
After finally gaining mainstream acceptance, video art has become integrated into contemporary art.
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