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"Location games are wide open right now," Ouye says.
Location games have proved a bit of a dud because they're very thin.
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents.
We present cost sharing methods for connected facility location games that are cross-monotonic and competitive and that recover a constant fraction of the cost of the constructed solution.
We consider cost sharing for a class of facility location games, where the strategy space of each player consists of the bases of a player-specific matroid defined on the set of resources.
For a while some of us thought that location games (i.e. Foursquare) might solve that problem, but that hasn't worked out.
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That translates into a social location game with check-ins, team missions and other social features.
A location game overlaying the city, with players able to hunt monsters, capture stations, battle each other, build guilds.
One of the drawbacks to the check-in model, as opposed to constant tracking, is that people have to remember to use a service, said Josh Williams, co-founder of Gowalla, a location game.
We also provide a primal-dual cost sharing method for the connected facility location game with opening costs.
Meanwhile, Facebook has been dragging its feet (to say the least) getting into the location game.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com