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He thought the licensed engine worked well enough that he expected to use the same for the game's sequel and Thief 3.
Because they used a licensed engine rather than making their own, the production time it took to see graphical resources onscreen was cut significantly, allowing the team to begin illustrating and experimenting at an early stage.
The decision to use a licensed engine, rather than develop their own as was traditional at Square Enix, was made due to concerns in the company of the rising production costs of making a game, and the direct development time savings possible from using an existing engine.
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This rule set has been significantly expanded, and includes improvements implemented in response to feedback of PubChem users and developers, as well as 3rd party vendors which have licensed the engine.
Epic had previously licensed the engine for use in numerous console and personal computer games.
In the 1990s id Software licensed the engines behind its popular games, "Doom" and "Quake".
Johnson was an amateur violist, a licensed single-engine airplane pilot, and an accomplished illustrator working for the likes of the New Yorker.
Instead, harnessing much of its core tech, the startup aims to build the best artificial intelligence (AI) engine for online games by giving characters emotions — and licensing this engine to third-parties.
Instead, harnessing much of its core tech, the startup was aiming to build the best artificial intelligence (AI) engine for online games by giving characters emotions — and licensing this engine to third-parties.
Companies from American Motors to Mercedes-Benz rushed to license Wankel engine technology.
Pinnacle executives, for instance, said they had signed a deal to license their engine technology to a major Asian scooter manufacturer, which they declined to identify, for production in early 2013.
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