Sentence examples for leveraging game from inspiring English sources

Exact(4)

As of now, Mogl is focused explicitly on the restaurant industry, leveraging game mechanics to offer incentives that encourage repeat visits to their eateries, including 10percentt cash back every time they eat out at participating restaurants, the ability to compete for top spots at each venue with monthly cash jackpots — to name two.

The ability to easily see 3D heat maps in stereo is important given the widespread and emerging availability of 3D televisions and computer monitors, and leveraging game development systems for data analysis engages powerful market forces to enhance scientific analyses.

Crowdsourcing can add leverage to the content production and curation aspects of a commerce business, and startups are leveraging game mechanics and exploring aspects of single versus multiplayer, real-time versus asynchronous, and competitive versus collaborative "play" in shopping.

Gamification needs to address all four phases of the user life-cycle: Think about leveraging game mechanics to facilitate and graduate users along each specific phase of the user experience: 1) new user onboarding (gamification is an excellent way to implement interactive tutorials); 2) user engagement; 3) conversion of free users to paid (or opt-in data sharing); 4) retention of power users.

Similar(56)

In a reflective moment, he concedes that the whole leverage game was wrong, that it was too complicated.

And this creates an opportunity for which the economics are compelling, the moral urgency profound, the development benefits enormous, and the potential leverage game changing.

Her double-handed groundstrokes off both sides are not now going to become a staple of future champions, and Bartoli herself — back to No. 7 in the rankings at age 28 — is not suddenly in a position to rule the power-and-leverage game that is still women's tennis.

Many people are still playing a leverage game, watching various economic indicators as well as the state of federal bailout programs — including the $8,000 first-time home-buyer tax credit that is currently scheduled to expire before Dec. 1 — in an effort to time their home-buying decisions.

Gamification is not just for consumer end users, but also corporate employees: Corporations can not only gamify their products and services for consumers and end users, but also leverage game mechanics to make work more fun, measurable, productive, and rewarding for internal employees.

With much less of this kind of leverage, the game is changed — perhaps forever.

That leverage-buyout game unraveled in the credit crunch.

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