Sentence examples for kind game from inspiring English sources

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In other words, the kind Game of Thrones no longer deals in.

There is something more to be found underneath the surface of every single one of them, and it doesn't take much to bring it out of them; this is a kind game, mechanically, and it's not keen on punishing you for actions you didn't know you were taking unlike many other dating/choose-your-own adventure games I've played in the past.

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Hopping between characters is one thing, but the way Driver's writers at Ubisoft Reflections (Ian Mayor, James Worrall and David Midgley) never get bogged down in "what it all means" – the way they cleanly and crisply set up each vignette, and then let them roll with absolute willing – represents confidence of a kind game-makers, all too often, seem to lack.

But it is a kinder game than that of the clubs.

Because G X, Y) is a kind-game, every player can be kind or unkind, but not neutral.

We define a game where all individuals can be kind in every possible situation as a kind-game.

A kind-game is a game where all players always have the possibility of being nice to their opponents, as in the Prisoners' Dilemma.

If Q (X) is a kind-game, (lambda _{i}>0) and (theta _{i}>0), there exists an (overline{X}) where for all (X>overline{X}) the outcome that maximizes the sum of the payoffs is a sequential group reciprocity equilibrium.

Because in the outcome that maximizes the sum of the payoffs players 1 and 4 maximize the material payoffs of their opponents and Q X) is a kind-game, both players are kind.

If (lambda _{i}) and (theta _{i}) are positive for every player,  as Y becomes arbitrarily large, the importance of the material payoffs of single game 2 increases and the reciprocal payoffs of player 1 and 2 are dominated by the outcome of single game 2. Because G X, Y) is a kind-game, every player can be kind or unkind, but not neutral.

If Q(X) is a kind-game, (lambda _{i}>0) and (theta _{i}>0) for every (iin N), there exists an (overline{X},) where for all (X> overline{X}), the sequential group reciprocity equilibria in the two-period game are outcomes that maximize the sum of the payoffs.

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