Sentence examples for items settings from inspiring English sources

Exact(1)

Table 1 Measurement parameters Items Settings Carrier frequency (GHz) 2.35 Bandwidth (MHz) 50 Code length (chips) 255 Transmitting power (dBm) 26 Types of antennas ODA Number of eNB antenna (NBS) 16 Number of MS antenna (NMS) 32 Height of eNB antenna (m) 7 Height of MS antenna (m) 1.8.

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For example, the total number of items in Settings has dropped 10percentt since EMUI 8.0, and many navigation bars have been designed for one-handed control.

The questionnaire consisted of an eligibility question (one item), demographic and practice settings (seven items), assessment and measurement of functional decline (three items), relevance of ADL/IADL items to functional decline (one item), and required sensitivity for the clinical decision tool (one item).

Open image in new window Fig. 9 Test system Table 1 Experiment settings Items Value (p.u).

Here a menu interface may be accessed, in which the player may configure his or her Pokémon, items, and gameplay settings.

There are three basic screens: an overworld, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.

As with all Pokémon games for hand-held consoles, gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings.

Red and Blue are in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.

As with all Pokémon games for handheld consoles, gameplay is in third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his or her party, items, or gameplay settings.

As with all Pokémon games for hand-held consoles, gameplay is viewed from a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings.

Whereas in educational settings, items with DIF may simply be dropped or replaced, this may be less straightforward in HRQoL settings if an instrument is already established.

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