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A constructivist approach to game design suggests that games can be seen to be comprised of features from past games and other media or products, and thus as a consequence, the heritage of products are quite straightforward to discern.
Because these plots can be relatively diffuse, it is not always straightforward to discern a relationship between measured parameters.
It's straightforward to do.
Configuration 2 was straightforward to setup.
The database was straightforward to create.
Their conclusions are straightforward to state.
It was once perhaps naively assumed that, at least for "monogenic" disorders, genotype phenotype relationships would be that simple, and also fairly straightforward to discern.
Whether she does is hard to discern.
Moore's contribution is hard to discern.
Some of it is easy to discern.
The answer is hard to discern.
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