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Searching two kinds of triangle can be found in one ray-triangle intersection test.
These computations are performed in pipeline, whenever possible, yielding to a considerable reduction in terms of cycles per intersection test.
The proposed method carries out ray-triangle intersection test not only in collision detection but also culling collision pairs.
If the intersection test in different process is carried out at once, computation time of collision detection will be decreased.
The triangle-triangle intersection test employed by the microarchitecture allows it to achieve high accuracy at the expense of interactivity.
This paper proposes a new collision detection method which uses ray-triangle intersection test and history of collision state.
Similar(19)
The fiber-to-fiber intersection tests are conducted using their bounding volume hierarchies.
In the intersection tests, both hierarchies are descended simultaneously using a depth-first approach [35].
It allows for a massive twofold parallelism: parallel ray triangle intersection tests as well as parallel processing of many rays.
In the initial intersection testing and in the search for fiber-to-fiber contact Gilbert-Johnson-Keerthi (GJK) collision detection algorithm [34] of convex objects is utilized.
An AABB is a bounding volume used to optimize the computation of intersection tests in 3D.
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