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"interactive narratives" is a correct phrase and is commonly used in written English.
You can use "interactive narratives" when discussing storytelling or fictional works that involve audience or reader participation. This can include video games, choose-your-own-adventure books, or virtual reality experiences. For example, "The interactive narratives in the video game allowed players to make choices that affected the outcome of the story."
Exact(27)
The gaming industry has probably made most progress with creating interactive narratives.
Simultaneously, the BBC's iWonder series was emerging, with chaptered interactive narratives built around short video segments.
The best work being done in games these days is in interactive narratives for and about adults.
An interactive narratives prototyping commission with BBC Learning and CBBC and a comedy in development with TV Comedy.
He has recently published a new book about digital temporalities in interactive narratives.
Teams of students also developed digital projects such as timelines, interactive narratives, and digital maps.
Similar(33)
The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.
The interactive narrative approach [ 27] is particularly useful for studying the interactions of these perspectives, which is central to the Brokered Dialogue method.
Here is where Tacoma shines as an interactive narrative.
The topic of interactive narrative has been under research for many years.
But these are more like reading enhancements than truly interactive narrative features.
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