Sentence examples for interactive entertainment industry from inspiring English sources

Exact(9)

RETAIL sales of video games have dipped slightly in 2010, but the overall quality delivered by the interactive entertainment industry has never been higher.

But it also has room for other kinds of music, and the interactive entertainment industry has been loath to fill that space.

The overwhelming number of failures (among the most notable a CD-ROM of Life magazine covers) gave the concept a black eye and made it hard for a budding interactive entertainment industry to find any buyers for its own inventive gestalt.

Most brand-new venture funds don't start life with $180 million in capital commitments, especially if they are launched by people who have not worked as venture capitalists before, and particularly not if those people want to focus narrowly on the global interactive entertainment industry.

"Take-Two is one of the interactive entertainment industry's premier publishers, whose labels are renowned throughout the world for their ability to create some of the most successful and beloved entertainment experiences on consoles and PC," said Martos and Bou in a joint statement.

In a statement, a spokesperson for the Activision board said that directors believe Kotick and Kelly "are the most effective executives in the interactive entertainment industry".

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Similar(51)

Kotick said: "By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences.

The EA Offer is opportunistic and has been timed to take advantage of the upcoming release of Grand Theft Auto IV, one of the most valuable and durable franchises in the interactive entertainment software industry and the Company's biggest selling and most profitable franchise.

"There are three things developers care about," says Peter Moore, Microsoft's corporate vice president of interactive entertainment business and an industry veteran.

Hirschhorn joined MTV Networks following the acquisition of his company, Mischief New Media, which provided interactive services to the entertainment industry.

Hirschhorn joined MTV Networks following the acquisition of his company Mischief New Media, which provided interactive services to the entertainment industry.

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