Sentence examples for gaming internet from inspiring English sources

'gaming internet' is a correct and usable phrase in written English.
You can use it to refer to the internet's use for playing games, especially video games. For example, "The gaming internet has become increasingly more popular in recent years."

Exact(6)

Video, photo-sharing, gaming, internet radio and messaging represent massive reserves of attention.

Last month, Sega upped the ante with its $149 Dreamcast game console, which first entered the market a year earlier and came with a built-in 56K modem, by offering its online gaming Internet service provider, called Sega Net.

This guest post is written by Jeremy Liew, a Managing Director at Lightspeed Venture Partners where he focuses on investments in gaming, internet and consumer enabling technology companies.

Convergence, the ability to use integrated consumer devices in the home and office for telephony, television, gaming, Internet browsing, e-commerce and personal computing, seemed like a good idea that was going nowhere, the victim of government foot-dragging, copyright protection battles, corporate dithering and stale technology.

This is an unpopular development in the most vocal portions of the gaming internet: mictrotransactions have been lambasted since they first started showing up first in free-to-play and then $60 games, and people still tend to praise a tightly crafted single-player story above all else.

Shopping, gaming, Internet pornography, sexting, cutting, scratching, gouging, head-banging, burning with cigarettes, disordered eating behaviors, drinking and drugging a little or way too much, vicious cycles of depression and/or anxiety, staying in toxic relationships, working toxic jobs, making life decisions aimed at keeping yourself very small... see?

Similar(54)

During the review of the manual all possible nonsubstance addictions were analyzed, that is, pathological gambling, internet gaming, more general use of the Internet, shopping, exercise, and work.

For example, Harwood, Dooley, Scott, & Joiner (2014) explained that a smart device allows users to ubiquitously conduct activities such as gaming, internet-browsing, texting, emailing, social networking and phone calls, all these activities are specifically designed for a user.

Since then, demand has grown for data-heavy services such as video streaming, online gaming and Internet voice services.

Brian Morrissey, the editor of Digiday, recently explained how publishers like Bleacher Report have managed to succeed by "gaming the Internet ad system".

Add in cable TV, publishing, music, radio, gaming, the Internet and theater, and you have the expanding universe of entertainment as defined by Wall Street analysts.

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