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The term "serious gaming" has been used to identify games used for purposes such as education, training, advertising, research, and health promotion [ 11].
Video games have become more elaborate and sophisticated, while online gaming has expanded the universe of people to play against. .
The technology of online gaming has rapidly developed within the past decade, with online games becoming one of the major daily entertainments for millions of people.
Larping, rechristened "live gaming", has gone through the same broadening of appeal as board games did before them.
Professional gaming has gone beyond a craze.
Since then, mobile gaming has become a hot market.
Online gaming has not always been this much fun.
PewDiePie's move into mobile gaming has parallels too.
The language of gaming has become part of culture".
Conventional gaming has not proved as resistant to the recession as many had expected.
Indian gaming has been at the centre of political controversy since the late 1970s.
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