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demonstrate an understanding of the features, terminology, history and taxonomy of computer-based games and gaming applications.
Serious games for health are interactive gaming applications that have the goal to educate and motivate users for behavior change.
Cell-phone games that detect motion ("Pong Redux," July 2005) are not the only gaming applications of that concept.
This is followed closely by social networking, with gaming applications coming in third.
We investigate the performance on the NVIDIA GeForce 8800 multicore chip initially architectured for intensive gaming applications.
Various applications are predicted to be popular in this regard, such as location-based services, gaming applications, and sport coverage.
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We have described and characterized the implementation of a pervasive gaming application using Titan, a pervasive Farkle game relying on Titan nodes containing acceleration sensors placed on body and in smart dice.
For how this works in practice, let's consider a hot gaming application developer that supports in-app advertisments.
The sample was 88 students, who were randomly assigned to two groups, one of which used the gaming application (Group A, N = 47) and the other one the non-gaming one (Group B, N = 41).
The system developed accesses consumer energy consumption using smart meters installed on customer premises, predicts future energy consumption using a cloud application and finally provides the "know" and "care" information to the user in a mobile gaming application.
Connect-Four, a new sensorimotor rhythm (SMR) based brain computer interface (BCI) gaming application, was evaluated by four severely motor restricted end-users; two were in the locked-in state and had unreliable eye-movement.
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