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The term "serious gaming" has been used to identify games used for purposes such as education, training, advertising, research, and health promotion [ 11].
Evidence for and against active video gaming to promote physical activity exists, but most studies concerning active video games used for rehabilitative purposes have produced positive results [ 30].
In fact the games used for model-theoretic forcing (see the entry on logic and games) can be adapted to prove the omitting types theorem too.
Our game has me repeating a question: Why aren't more video games used for social discourse?
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This study deals with cooperative game used for classification according to different weights assigned to the markers.
MetalCompass delivers a mobile gaming experience for real world games using gaming accessories for smartphones.
Fortunately, our game can be studied as a potential game (The notation of potential games was firstly used for games in strategic form by Rosenthal (1973) [24], and later generalized and summarized by Monderer (1996) [25]).
In particular, various mobile games are used for educational purposes with different pedagogical objectives.
In short, games are used for modelling rationality and bounded rationality.
Everyone knows that pre-season games are used for evaluating talent and making roster cuts.
"I like technology," Chen says, "but the blockbuster games use it for the same thing over and over again.
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