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One study concluded that "[o]n balance, the results of this focus group study show that the testers preferred the PlayStation gaming experience over the Virtual Game Station gaming experience". The other concluded that consumers found the Virtual Game Station was "generally acceptable" for one game, but "nearly unplayable" on another.
Then there are virtual reality pods which will offer an array of gaming and experiential options, while the Hologate four player virtual reality game station offers cooperative and competitive gaming.
The Virtual Game Station itself infringes no copyright.
We find that Connectix's Virtual Game Station is modestly transformative.
"Fridays, we have Game Station," Shayla, 8, said.
At the time of the injunction, Connectix had marketed its Virtual Game Station for Macintosh computer systems but had not yet completed Virtual Game Station software for Windows.
During development of the Virtual Game Station, Connectix contacted Sony and requested "technical assistance" from Sony to complete the development of the Virtual Game Station.
More important, the Virtual Game Station itself is a wholly new product, notwithstanding the similarity of uses and functions between the Sony PlayStation and the Virtual Game Station.
Connectix began developing the Virtual Game Station for Macintosh on about July 1 , 1998
The Virtual Game Station does not play PlayStation games as well as Sony's PlayStation does.
Connectix's Virtual Game Station is software that "emulates" the functioning of the PlayStation console.
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