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A frame is partitioned into four slices.
Each frame is partitioned into DL and UP subframes.
Each frame is partitioned to downlink (DL) access sub-frames and uplink (UL) access sub-frames.
Each frame is partitioned into M=N f −L+1 shorter overlapping L-dimensional vectors.
Each video frame is W × H (pixels) in size, and each video frame is partitioned into non-overlapping and equal-sized blocks of size N × N (pixels).
A frame is partitioned into four slices for fair evaluation; and two fast encoding algorithms, CFM [23] and ECU [24], adopted for HM, are employed for the evaluation of the proposed load-balanced parallelization.
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For encoding, a sequence of video frames is partitioned into consecutive time segments.
The acoustic frames are partitioned into clusters by using a codebook training procedure adopted from [17].
The statistic values from all these frames are partitioned to define empty bins.
Frames are partitioned into one or more slices (each slice contains no more than 1,200 bytes), and the slices are organized in packets for transmission where each slice is packed into one packet.
In the proposed system, each symbol duration is divided into N s frames, but each frame interval is partitioned into Q pulse slots.
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